I've been trying to work on a succinct description of this game concept. This is proving to be difficult, it requires a fair amount of explaining if you don't have pictures. (I tried it out)
The game world is full of light and shadow, the player has the ability to walk across pathways created by cast shadows. Each level will involve the player manipulating light and shadow to get to the exit.
I need to condense this into 1-2 sentences that use descriptive adjectives and describes the aesthetic and mood. Okay, a flip through the thesaurus yields us this:
- intriguing
- captivating
- fascinating
- stimulating
- absorbing
- compelling
- curious
- inquisitive
- exploratory
- relaxing
- serene
- calm
- composed
- meditative
- reflective
- contemplative
- ambient
- moody
Is the game concept anything of these? Its aesthetics's still being decided, I know it's going to pixellated but the exact colours? How far can you use "atmospheric" to describe games with limited colour palettes? Or games that have a certain "feel" about them? Take games like Aether, Small Worlds, Redder or Colour my Heart.
Can't think of anything else to write, I'll come back to this later.
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