Subtitled "Why you should pay attention to every little thing your producer tells you".
Here's a run down of how the buildings in the Wreckless prototype developed. Most of this happened over the holiday and is a staggering exercise in my own stupidity. Somehow diagrams and written instructions are the better methods of instructing me.
Buildings started out as design sheets:
Used to be buildings that were made of a base and a bunch of planes. Somehow I missed the instructions where the entire building was built from planes. When your producer is this guy, you know when you've failed.
Old tile set which had a scale issue.
Tiny doors are bad. You can see the scale is all wrong.
A Wreckless human is about 1.8m tall and when you compare him to an improved door, he's going to be bumping heads with an imaginary door frame. This screen shot was taken by my boss.
Current Tile Set:
All these textures are scaleable based on a 3x3 meter scale. For example our roads are 6m wide and xm long.
Weekend Goal:
Model, unwrap and texture approx. 20 props to populate the prototype's level.
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