Tuesday, March 22, 2011

Wreckless Conduct: Week 4

Last week the Wreckless team discussed the plan for the current 3 week sprint. The plan was to subtract the racing element and go for demolition derby.

Our old work breakdown looks like this:
Inicus - Competitor AI
Anderson - Car Customisation
Brie - Pedestrian modeling and animation *(This has changed to something particular tasty, more info can be had from Brie)
Me - Environment: modeling, texturing and level design

Old concept sketches dealing with roads, highways and rooftop racing. That's right, the city is a hive and it may turn out like Mega-City One from Judge Dredd. (Well hopefully something more navigable.)



Screenshot of me figuring out how the bridge and ramp road system is going to work out. It will get better.

You may not realise this but Inicus has written up a script that tiles the UVs for items like roads, pavements and windows when the game is run. Check out some before and after shots.

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