The Wreckless Art Team's had some trouble with importing our animated rigs into the build. Tuesday night, Brie found the solution to our problem.
The solution involves an attribute found on joints known as Scale Compensation (or in Maya Segment Scale Compensate) which isn't supported by Unity. You just uncheck a checkbox found in the Attribute Editor and the rig will import correctly.
To save Brie the hassle of doing this 234 times (that's 39 bones x 6 models), I wrote a MEL script that does it for her. FUU-YEAH, HadÅken's a little hard to do but fixing pipeline issues like this is pretty good.
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