Friday, February 4, 2011

Link Dump: Indie Dev

Sure, it's the cool and happening thing to be completely original but sometimes you need to find a Master Yoda/Darth Vader/5-second idol to guide you on your way.

Here's a collection of sorts to check out. (I'll update this when I find more golden nuggets of information)

Job Security through Code Obscurity by Tony Albrecht (He's got a lot to say on programming, it's for the hard core coders out there)

Working From Home As An Indie by Alister Doulin (Who has some good all-rounder posts you may want to direct the very young and uneducated bright-eyed kids out there)

#AltDevBlogADay by A group of very cool Game Developers (who take time to post up anything and everything you may want/need/like to know about game development and then some. Much scrolling of mouse button will occur and it's likely you won't agree with the articles but there's space for you to comment.)

Here's some to get you started:
The importance of controls by Adam Kidd
Lessons from a Failed Project by Justin Liew
The Difference between non-interactive and interactive entertainment by Georg Backer

Fear: An Appropriate Response to the Business of Next Generation Game Development by Jason Rubin (Stuff you might want to be think about but will probably scare the pants off some folks. Yes, it is a little old but so what?)

Michael Jungbluth writes a 12 part series on the 12 Principles of Animation and how it will add appeal to game design.

Design As Questions, Development As Answers with Clinton Keith

The Game Prodigy (An online resource on game design)
- D Boy’s Ron Carmel’s Keys for Playtesting (World of Goo)
- Tackling Hard (really hard) Design Problems with yon host, Brice Morrison

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