Showing posts with label links. Show all posts
Showing posts with label links. Show all posts

Sunday, July 31, 2011

Link Dump: Bits and bobs

Miscellanouse bits that I found interesting:

- Bioshock Pitch
- Orchestra treatment of Woven Variations from Journey
- The numbers of mobile gaming (for you mobile game devs)
- This year's GDC Game Design Challenge: Bigger than Jesus (Features Jason Rohrer, John Romero and Jenova Chen)
- Board Games with comedian Tommy Dean
- ABC radio on the changing shape of the Australian Games industry and new opportunites Download the mp3

Tuesday, April 26, 2011

Link: Unity Things

Some stuff for Unity that looks pretty interesting and I may be writing an assignment about some of these..

Maya + Unity Grid: A MEL script and some interesting things about scale between Maya and Unity.

Level Builder: This thing's 141MB so it will eat your bandwith. It looks pretty interesting, I will be testing it out later. Edit: Okay, you get a demo version of the level builder that works in a strange way. It's interesting to play around with but for some bizzare reason is configured to work with joysticks.

UniLOD: A LOD system for Unity.

UnitySteer: Because I can't afford the Asset Store.

Friday, March 11, 2011

Link Dump

#AltDevBlogADay has a new website which is much easier to use.

GDC Vault - Free videos from GDC.

DICE Presentations from this year's GDC. - They are an offshoot of EA so they will be discussing things about AAA title production.

Please Finish Your Game by Chris Hecker - (I will watch it sometime but I've been told it is important viewing)

Postmortem, Gamasutra style - Lessons learnt from production and release of games.

Space-Shooter Postmortem - Lessons learnt from a student producing a spaceship game and it comes with source code.

Kongregate Unity Game Winners - Unity and Kongregate had a competition and these are the results.

Jasmine showed me Space Invaders Infinity Gene, a very cool reboot of a classic which reminded me of Upgrade Complete

Demystifying trademarks and games - Stuff about copyright, logos and trademarks that you might want to think about.

12 business tips for indie game developers by Paul Taylor of Mode7

Extra Consideration: Console Gaming - Opinions piece from MovieBob, Yahtzee, and James Portnow.

Gaming can make a better world by Jane McGonigal - An interesting take on serious gaming and games as work.

Shadow Shoppe - A game prototype that is also a survey on how people associated character traits with body shape.

Da Font and Blambot are places that I use to look for fonts.

Friday, February 4, 2011

Link Dump: Indie Dev

Sure, it's the cool and happening thing to be completely original but sometimes you need to find a Master Yoda/Darth Vader/5-second idol to guide you on your way.

Here's a collection of sorts to check out. (I'll update this when I find more golden nuggets of information)

Job Security through Code Obscurity by Tony Albrecht (He's got a lot to say on programming, it's for the hard core coders out there)

Working From Home As An Indie by Alister Doulin (Who has some good all-rounder posts you may want to direct the very young and uneducated bright-eyed kids out there)

#AltDevBlogADay by A group of very cool Game Developers (who take time to post up anything and everything you may want/need/like to know about game development and then some. Much scrolling of mouse button will occur and it's likely you won't agree with the articles but there's space for you to comment.)

Here's some to get you started:
The importance of controls by Adam Kidd
Lessons from a Failed Project by Justin Liew
The Difference between non-interactive and interactive entertainment by Georg Backer

Fear: An Appropriate Response to the Business of Next Generation Game Development by Jason Rubin (Stuff you might want to be think about but will probably scare the pants off some folks. Yes, it is a little old but so what?)

Michael Jungbluth writes a 12 part series on the 12 Principles of Animation and how it will add appeal to game design.

Design As Questions, Development As Answers with Clinton Keith

The Game Prodigy (An online resource on game design)
- D Boy’s Ron Carmel’s Keys for Playtesting (World of Goo)
- Tackling Hard (really hard) Design Problems with yon host, Brice Morrison

Friday, December 31, 2010

random.post(revival)

Yes, I did abandon the blog for some time. Things will be happening here. Hold still while I get the defibulator and don't mind Igor, he stares at everyone like that. Really, don't mess with that restraint.

Here's some interesting links to check out:
- Downsides to Iteration by Adam Saltsman
- Enriching Lives with Extra Credits
- Cow Clicker and My Life Purpose by Leanne C Taylor (I think this article is more interesting than say this.)
- World building, fictional world theory and Echo Bazaar via Failbetter Games