Showing posts with label unity. Show all posts
Showing posts with label unity. Show all posts

Sunday, May 29, 2011

Links: Unity Tools

Level building is pretty fiddly but here are links that might make it easier:

Positioning Objects via the Unity Manual. Check out the notes on Unit and Vertex snapping.

Align Positions via the Unity Manual. An example script from Unity.

Snap to Grid by Hayden Peake: Can be useful if you're working on a grid layout and to a particular scale.

LineMup by Matthew J. Collins. Aligns and distributes even spacing between selected objects. Comes with an instructional video.

Transform Utilites by Daniel Rodríguez (Also found here): A pretty hand tool for aligning objects in a scene, it's a little more technical than the other options but makes things much easier.

Now back to scalding my eyeballs with Wow-Wow Sauce and other ritualistic activities that make up level building. A proper post is coming

Tuesday, April 26, 2011

Link: Unity Things

Some stuff for Unity that looks pretty interesting and I may be writing an assignment about some of these..

Maya + Unity Grid: A MEL script and some interesting things about scale between Maya and Unity.

Level Builder: This thing's 141MB so it will eat your bandwith. It looks pretty interesting, I will be testing it out later. Edit: Okay, you get a demo version of the level builder that works in a strange way. It's interesting to play around with but for some bizzare reason is configured to work with joysticks.

UniLOD: A LOD system for Unity.

UnitySteer: Because I can't afford the Asset Store.

Saturday, April 16, 2011

Unity Skyboxes

I've been fiddling around with a new skybox texture for Wreckless Conduct. As skybox texture creation isn't covered in the Unity manual, I did a hunt around for some tutorials/information.

Flat Images for Skybox (A Unity Answers diagram) and Creating a Skybox discuss the same method but works well if you're using a 2D app like Photoshop. See also this tute from CGTextures.

"As Unity uses a sphere to project the skydome it is best to use Maya or Vue to create the textures for the skybox as the spherical projection is hard to get it right within a photoeditor only." (From the Unity Forums)

I've been told Unity will blow the skybox textures up so high-res images are a good thing.

Here's some old attempts at the skybox: