Saturday, March 20, 2010

D&D Griffith Style

This week we were asked to make a prototype of a game that is played on a map. After some thought, it came down to a D&D style game set in Griffith University.

D&D Griffith Uni
Concept by: Jasmine, Jeanny, Cassandra, Natalie and myself



Number of Players: 4 +
Dungeon Master is required to set tasks, enemies and adjudicate player fights

Goal:
Players are to start at the pub and must enter the university grounds to retrieve or deliver an item from a specific location. When they have completed this task, they must return to the pub. The first to return is the victor.

Challenges:
Players must face obstacles and enemies (teachers or other players). Players can attack each other when they are on adjacent squares or land on the same square as another. The attacker will be given the first roll.

Victory is given to the player with the most inventive attack and the highest roll. The loser will be sent back an allocated number of spaces. The DM will roll for NPCs.

Preparation:
Players will need to determine their weapon of choice however the DM will set the limits of this weapon. eg. Range, number of uses and attack.

For consideration:
- The use of cards will make battles, tasks and inventories easier to manage.
- Player vs Player combat will need to be adjusted so that opponents are more of an obstacle.

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