This week's prototyping exercise was to take L. Frank Baum's Wizard of Oz and turn it into a game. The catch is that the game must be based on 1 of 5 game theories:
- Play as Darwinian influence (survival of the fittest)
- Play as active performance (player works to create work via action)
- Play as work (where the game exists because the player plays it)
- Play as (learning) fun ("teach" the player a satisfying pattern)
- Play as social imperative (playing provides social opportunities)
Ideas generated by: Max, Natalie, Jasmine and I.
The Wizard of Oz as Survival of the Fittest:
Feel free to add dystopian future to any of these.
- Wizard of Oz as Survivor (TV show)
- Battle Royale: Oz
- Wizard of Oz fighting game
- MMO (offers survival but also social opportunities, why kill when you can befriend?)
- RTS (pick a faction of Oz and try to assimilate as many hosts to bred a batch of super solders)
Return to Oz: Teaching the player:
Genre: Action/Adventure with puzzle elements (up for discussion)
Play: Non linear
Inspired by the movie Return to Oz and The Wizard of Oz series, the game has the player moving between the real world and memories set in the land of Oz.
The real world is filled with problems but the solutions to these problems can be found in Oz. The player is given a portal to be transported to a memory bank where they can choose which memory to play.
The game is comprised of small events that culminate into a larger goal, the puzzles that the player solves help fix the real world and progress the game.
Potential Puzzles:
- Freeing cursed characters from the Nome King's spell
- Finding treasure in Mombi the Witch's Hall of Heads
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