NOTES FROM
FREEPLAY 2012 19 - 23 SEPTEMBER 2012
The Freeplay Independent
Games Festival 2012 could not have happened without the hard work of all
its organisers, sponsors and volunteers, they deserve many thanks. All work and
words are copyrighted their respective owners and effort has been made to
accurately record every speaker and the content presented. These notes are not
from any official channel associated with Freeplay and are for the purposes of
providing information. All notes are available in full via: Dropbox (PDF Download). The PDF will be updated in the next few weeks so check back if you need updates.
PLANNING
AND SCHEDULING
Joe Tabor, Director and owner of Fiasco Studios
Joe Tabor, Director and owner of Fiasco Studios
Scope
- Target Platform
- Target Platform
- Type of game (genre)
- Time vs. Quality
- Project goals
- E.g. Tech demo, experimental game development, art test
- Defines success of game project
- E.g. Tech demo, experimental game development, art test
- Defines success of game project
- Budget
- E.g. Time, money and goodwill
- E.g. Time, money and goodwill
- Design?
Preproduction
- Low budget way of mapping and testing project
- Low budget way of mapping and testing project
Testing
- Requires time and money from project budget
- Requires time and money from project budget
Post launch support
- App store updates, forum support
- App store updates, forum support
Marketing
Overheads
- Hardware and software costs
- Hardware and software costs
- Rent,
bills, administration and legal fees
- E.g. Have you got money to replace items should they catch on fire
- E.g. Have you got money to replace items should they catch on fire
Producer = project manager
Experience needed to work out time needed
Team meetings
- Discuss scope and tasks with team as they know how much time and
what tasks are required
- Tasks needed to be written down and given amount of time to
complete
- Need to have minimum amount of time per task
- E.g. 1 day - 1/2 week needed to complete task
- Work out all dependencies
- E.g. Animation requires models
- Plot tasks on timeline per role
- Include holiday and sick leave
- Include milestones
How to Cost the Project
Salaries vs. Cost
Salary
An full timer may earn $36.70 p/h x 37.5 hrs = $1376.25
An full timer may earn $36.70 p/h x 37.5 hrs = $1376.25
Add Super $1500
per week = approx $78000 per year
Cost
- Hardware and software costs
- Overheard, office space, Internet access electricity
- Producer costs (running costs)
- Administration costs
Roughly calculated as $2000 per person per week
Scoping without Design
- Challenging
- Over estimating is better than under estimating
Contingency
- Bump up as much as possible
- Bump up as much as possible
- Need to
have money to save for when things go wrong
- Delay in project start
- Delay in project start
- Plan for
future projects
- Aim to get
consistent work for company and staff
Profit?
- If you need
to make money from games, keep making games
- Add 20% of
cost to calculate project
Crowdsource
- Clear goals to explain how money will be used
- Rewards are valuable to givers
E.g. $20000 = 10 weeks worth of work
- Explain what happens in those 10 weeks
- Features gets cut if unnecessary and not essential to gameplay
and based on the time and money it costs to implement
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