Thursday, April 8, 2010

Been there, Done that? Part V

I'm going over what I have at the moment and deciding which ideas work the best. Mockup images are coming when I find the time, until then use your imaginations.

Mythbusters
Scribblenauts style game

Narrative Type: Quest (for knowledge)
Adaption: Uses premise of the show, may use information presented on the show

Game Layout:
- Game is set out in levels that are based on complexity of myths. eg. 1 star to 6 star in difficulty.
- Each stage sets out a myth that the player must solve
- Solving myths earn player bigger budgets
- Game also has free-play mode where the player can create their own myths to solve
- Team members can be added to screen to suggest ideas or become test subjects
- Player can use money earned to buy additional objects to use in future experiments

Mechanics:
- Object engine, all generated objects have set properties but these can be changed by the player eg. object will explode when remote is pushed
- Additional onscreen menu can be used to program additional elements
- Player is given a budget for each myth(stage)
- Object library, keeps track of what player can use and what hasn't been unlocked
- Player can use money to buy additional objects


Hard-Boiled Wonderland and the End of the World
Sandbox game

Narrative Type: Quest and Rebirth (hard to tell, it's like an art house movie)
Adaptation: Set in world of novel, may use some plot elements in the story missions

Story:
Set in Japan, data unknown, the player starts out as a Calcutec(human encryption/data processor) but can choose to remain working for the System or the Factory. They will need to undergo training(tutorial) that will explain how the game works. The player starts at a low level Calcutec and must work their way up the ranks. At a high enough level, they can choose which jobs(missions) to take. Missions will award the player money and choices in the story they craft for their character.

Game Layout:
- Open sandbox game (3D?)
- Player has to make choices over jobs at later level
- Player also has choices over which faction to become
- Money can be earned and used to buy objects (Calcutecs need to pay rent too)

Mechanics:
- Open world (real world physics?)
- Encryption puzzles, player must solve to successfully store data into their brain
- Story Trees


Art/Sandbox Game
Narrative Type: Quest and Rebirth
Adaptation: Based off the novel, some things may have changed

Story:
Two parallel stories that ask questions about consciousness, the subconscious and identity. One set in modern day Japan and the other set in "the End of the World", an isolated walled town. Both stories have mysteries to solve but will they answer any questions?
Story 1 - Hard-Boiled Wonderland
Story 2 - the End of the World

Game Layout:
- 2D or 3D (Perhaps in the style of Kurayami)
- The player can switch between the stories by interacting with a unicorn skull
- The player explores the world to find answers to questions posed by the game

Mechanics:
- Story 1, the player can store data into their head via encryption puzzles
- Story 2, the player must work with their shadow to either escape the village or solve the mysteries behind the town
- Depending on the interactions, the questions asked by the game will be answered

Satirical Religion
Fighter

Narrative: Comedy or Overcome the Monster(that is your opponent!)
Adaption: Uses caricatures of figures associated with "religion" and philosophy
I know religion is a touchy subject but I'm posting this up as an exercise in design. I seriously doubt that this would actually become my assignment much less a game. If you're of a religion, I'm sorry but this is in the spirit of humor not maliciousness.

Game Layout:
- Game comes with story and PvP modes
- Story mode has the player's character fight to gain supremacy over the hearts of people
- PvP because you can't have a fighting game without multi player. People having fun while beating the shit out some polygons in the name of one-man-showmanship = money
- Players have two meters to fill, faith and divinity. Both meters determine amount of damage that can be done by players' super moves.
- If both meters are filled, the player can execute a "god" move(ultimate attack).

Mechanics:
- Press combination of buttons to bash
- Players also have a faith meter
- Faith meter will rise when the players pull off combos that look cool to the in game audience(belivers).
- Faith meter can also be boosted when the player taunts without being interrupted.
- Super moves/combos can be pulled off when the meters reaches full capacity.

RTS game
Narrative: Quest (for power)
Adaption: Parodies the rise and fame of satirical religions

Game Layout:
- Player chooses a faction(god) and must take over the internet(maps/scenarios)
- Fan Base and Reputation need to be maintained to win the scenario
- Number of units and buildings may also be part of win conditions
- Player can also perform "divine acts" that boost effects of buildings and units
- Enemies will attempt to take over your territory and you are required to defend against them

Game Mechanics:
- Reputation is built by how well a player maintains its status eg. maintance of buildings and units
- Units are created out of buildings
- Some units can convert enemy buildings and units
- Fan base is built up by constructing buildings(representations of computers & websites) and units(viral videos, memes)
- Buildings need to be maintained by player (aka upgrade)
- Units are maintained when buildings are upgraded but also when player performs "divine acts"

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