Thursday, March 3, 2011

Wreckless Conduct: Prototype Week 1

Hot Potato hasn't gone to the prototyping stage but its brother Terra has. However I have been working on another project during the holiday and that glorious and violent experience known as Wreckless Conduct is on the production short list.

This means that based on how the prototype ends up in 2 weeks, Wreckless Conduct will become a viable project for this semester or something to shelve for another time.

Wreckless Conduct is "a demolition derby with super awesome weapons" set in a cyberpunk future from the 90's. The project's headed by Inicus and features Anderson as programmer, Brie as character artist and myself on environments.

We've been working on the design and a prototype since late November/early December so our current goals for the next 2 weeks look like this:

Main Goal
Have a prototype that is a small game level
It will contain: moving pedestrians, competitors (AI controlled cars), environment props, buildings and a rudimentary HUD.

Work Breakdown
Plan for the next 2 weeks:

Brie: Model, unwrap, rig and animate (basic walk cycle) for generic pedestrian.

Yena: Environment textures and modeling environment props

Anderson: Credits system, Run time, HUD

Dominicus: Competitor AI, Pedestrian AI (coding for animations), build and implement level

Day 2 Thoughts
Yes, the current prototype has buildings with textures but they are broken. So I'll be spending the weekend fixing up those textures and then modeling environment props.

Here's some old building designs from the very start of the project, these were my starting points for building textures. More on this later.





Prop List
In rough order of priority these are some of things that would make the level look like a city. Consider it my checklist for the 2 weeks.

- Street Lamp / traffic light / electricity or phone pole
- Billboard (probably TV screen, but simple picture boards are also ok)
- Bin
- Street Sign
- Bench
- Dumpster
- Transformer / fuse box / something like that from which we extend wires between things
- Double-sided flat plane object on which to put wire/s texture (multiple different kinds of wire textures would be nice)
- Air-conditioning unit
- Vending machine
- Phone booth
- Metal barrel
- Neon sign
- Chainlink fence
- Plant box
- Construction scaffolding
- Cardboard box
- Wooden crate
- Gas Canister
- Handrails (for the edges of platforms, etc)

Here are some old design sheets for props.




No comments:

Post a Comment